Twilight of the Soul
Basic troops of Nurgle.
Skills: Awareness (Per), Psyniscience (Per), Speak Language (Low Gothic)(Int)
Traits: Daemonic (x2), Dark Sight, Daemonic Presence(a), Fear 3 (Horrifying -20), From Beyond, Infected Wounds(b), Natural Weapon, Vomit, Warp Instability
Weapons: Claws and Teeth (1d10+3 R; Primitive, Tearing), Sword (1d10+3 R; Pen 2; Balanced, Toxic (1d10)).
- (a): Daemonic Presence - All creatures within 20 meters take a -10 penalty to Willpower Tests.
- (b): Infected Wounds - All injuries inflicted by a Plaguebearer automatically become infected. (For Space Marines, allow a Toughness test, but with no re-roll allowed).
- Vomit: Half Action Make a BS test against an adjacent foe which can be Dodged but not Parried. If successful dead 1d10+5 damage. Critical damage instead deals 1d10+5 points of Toughness Damage (allow a toughness test without mod. for Space Marines).
- If Plaguebearers prove to be too easy for seven Space Marines, throw in one Magnitude 30 Nurglings horde.